It's extremely complex behind the covers, and uses a lot of probability to decide things. The AI for: Continent Map, GbG, PvP, GE - etc - ALL react differently to your various strength's, matchups, injury, battle decision, and predatory nature. It's sometimes subtle (which is what INNO has hoped for - gradual strangling.), and sometimes not. In short - yes, there are multiple warfare AI designs in use in the game, and they all handle your army and attack and your play strategy differently. Your attack for attacking army is higher than your defense for attacking army resulting in you hitting them hard but them also hitting you hard with not as much boost. In space ages you can get wild swings in battle luck depending on number of Keen Eye procs. If you have 800% boost vs a 700% boost target, it's still a relatively fair fight that will be determined by matchup moreso than boost. the higher your boost gets the less relative difference more boost makes: if you have 100% boost vs an unboosted target you demolish them. If your attack AI is more stupid than their defense AI in a particular situation, it can lead to a bad result. you're basing it on autobattle, and AI is stupid on both sides but in different ways (including also different depending on where the fight is happening). Some potential reasons for your impressions: And more boost does always help - but the stronger the target is the harder it is to simply outboost them for the win.
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